CURRICULUM |
Turin, 20 October 2016 |
Tipo di impiego |
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“Digital artisan” (freelance) |
Periodo |
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From October 2015 to today |
Nome datore di lavoro |
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GiuPor, Turin |
Tipo di azienda o settore |
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CG animation – motiong graphics – interactive experience design |
Mansioni-responsabilità |
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3D animation. Video production and postproduction. 3D design. Motion graphics. App, web sites, indie videogames. Video mapping. scenography. Video projection on buildings . |
Title/position |
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Motion designer – 3D generalist (employee) |
Period |
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Seven years (2009-2015) |
Company |
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D-wok , Turin |
Business sector |
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Entertainment video design |
Duties – responsibilities |
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Video production for big events, advertising, TV, web and live shows. Live action footage, green screen, stop-motion, 3D animation, motiongraphics, video mapping, building projection, holographic projections. |
Title/position |
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Teacher Course “CGI 3D with Softimage XSI” |
Period |
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Ten month (2011) |
Company |
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“Experimental Center of Cinematography: animation“, Turin |
Business sector |
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Professional training for the animation-industry |
Duties – responsibilities |
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Software Introduction and basic concepts of 3D CGI; modeling; materials, lights and rendering; animation tools, rigging and physical dynamics. |
Title/position |
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Video editor – motiongrapher (employee) |
Period |
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Three month (2008) |
Company |
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“PRODEA“, Turin |
Business sector |
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Communication and production events |
Duties – responsibilities |
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Video production for live shows. Motiongraphics for communication campaigns and major events. |
Title/position |
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Character animator – compositor (employee) |
Period |
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Nine month (2008) |
Company |
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“UBIK“, Milan |
Business sector |
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Visual effects and post-production |
Duties – responsibilities |
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3D modeling, animation and compositing for TV commercials and animated series: “GORMITI Final Evolution” (five episodes of 26 minutes). |
Title/position |
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Teacher Course “Advanced applications and services on the web” |
Period |
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One year and half (2003-2004) |
Company |
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“ITIS Pininfarina“, Moncalieri – Turin |
Business sector |
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Training |
Duties – responsibilities |
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Creating dynamic web applications using HTML, JavaScript, VBScript, and ASP with Microsoft Access DB. |
Title/position |
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Web Desiner – software developer (employee) |
Period |
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Four years (2000-2004) |
Company |
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“SIGNUM“, Turin |
Business sector |
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Multimedia and traditional publishing – software development |
Duties – responsibilities |
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CGI 3D, Flash animations, GUI. Development of dynamic web applications: e-learning and e–commerce. Publishing traditional graphics. |
Title/position |
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Multimedia – graphic designer (internship) |
Period |
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Four month (2000) |
Company |
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“Visual Grafika“, Turin |
Business sector |
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Multimedia and traditional publishing |
Duties – responsibilities |
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Production of multimedia CD. Interactive graphic interfaces. Illustrations and layout. |
Title/position |
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Tester – installer (employee) |
Period |
|
Six month (1995-1996) |
Company |
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“Olivetti”, Turin |
Business sector |
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Systems engineering and assembly hardware |
Duties – responsibilities |
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Configuration and installation hardware. Installation devices and proprietary software. |
Graduation |
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Animator film production. |
Period |
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Three years (2005-2007) |
Institute |
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“Experimental Center of Cinematography: animation“, Turin |
Skills acquired |
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History and language of animation, life drawing, animation, computer graphics, storyboard, editing, compositing, videoboard, production (workflow – pipeline), seminars of direction, script for the animation, character design, set design, laboratory stop-motion, 3D CGI. Short film: “BABAU”. |
Graduation |
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Illustrator with sketching techniques. |
Period |
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Three month (2003) |
Institute |
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Course of “Design Sketching”, European Institute of Design Turin. |
Skills acquired |
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Design techniques for quick viewing. Use of perspective instinctive. Quick sketch of volumes and solid forms. Rendering of materials and surfaces. Staining with “Pantone Letraset”. |
Graduation |
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Video editor.
|
Period |
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Three month (2001) |
Institute |
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Course of “Video editing”, European Institute of Design Turin. |
Skills acquired |
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Theory of video editing. Managing contributions multiple: audio, video and graphics. Realization of simple special effects. Technology and video compression standards. |
Graduation |
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3D modeler and animator. |
Period |
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Six month (2000-2001) |
Institute |
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Course of “3Dstudiomax”, European Institute of Design Turin |
Skills acquired |
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Solid modeling. Textures, mapping and creation of materials. Lighting and rendering. Preparation of the set. Animation and timing. Dynamics and particle systems. |
Graduation |
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Operator of visual communication. |
Period |
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Six month (1999-2000). |
Institute |
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Course of “Operator of visual communication” Enaip Grugliasco – Turin |
Skills acquired |
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Working with computer and software standards in the production of a graphic design studio. Planning and implementation of an executive. Creation of a multimedia CD. |
Graduation |
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Degree in computer science. |
Period |
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Five years (1990-1995) |
Institute |
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Industrial Technical Institute “ARTS & CRAFTS” Turin |
Foreign language |
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English (basic level). |
Socials
kills/competence |
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Group work: brainstorming, planning and production. Sharing of processed and comparing with other professionals. Propensity to invest in continuous training (received and offered). |
Organizational
skills/competence |
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Feasibility study. Analysis and estimation: human resources, costs and production time. Creation and maintenance of the production plan. Coordination of the work of a team. Development of methods and tools to optimize your workflow and productivity. |
Technical
skills/competence |
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Depth knowledge of the following software: XSI, Photoshop, After Effects, Premiere, FinalCut. Basic knowledge of the following software: Unity3d, DreamWeaver, Flash, C4D, Maya, 3DStudioMax. Occasional use of the Microsoft Office package. Known programming languages: VBScript, JavaScript, ColdFusion, Actionscript, Lingo, PHP, ASP. Under study: C # (Unity3d). |
Artistic
skills/competence |
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Solid knoledge of animation (motiongraphics and character) with any technique. Skill in modeling and mold making for a preliminary model for the reproduction of three-dimensional real subject (silicone rubbers, resin, latex). Ability to design and construction of characters animatable in stop-motion (armatures, set design, costumes, props). Good attitude to the practical/manual work . Creation of video games in spare time (Ex. “GIUPOROID“). Good skills with BBQ. |
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